Why Gaming Sucks: Retailer-Specific DLC

Despite the protestations among the wide-eyed navel gazers within the world gaming community, the video game industry is, at its heart, very much a business. Individuals (such as myself, oftentimes) can go on ad infinitum about the jaw-dropping technical majesty of a car taking a perfect turn in Forza 4, or the beautiful art direction of games such as Okami or Kirby’s Epic Yarn, and a tear may even glisten in their eye as they’re discussing just how they felt when Sephiroth stabbed out Aeries in Final Fantasy 7*; but to the cold-hearted businessmen who produced and financed these games every previous example I just gave was to them nothing more than an excuse to write something marketable on the back on the box.