
Despite the protestations among the wide-eyed navel gazers within the world gaming community, the video game industry is, at its heart, very much a business. Individuals (such as myself, oftentimes) can go on ad infinitum about the jaw-dropping technical majesty of a car taking a perfect turn in Forza 4, or the beautiful art direction of games such as Okami or Kirby’s Epic Yarn, and a tear may even glisten in their eye as they’re discussing just how they felt when Sephiroth stabbed out Aeries in Final Fantasy 7*; but to the cold-hearted businessmen who produced and financed these games every previous example I just gave was to them nothing more than an excuse to write something marketable on the back on the box.
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The latest iteration of the Mortal Kombat series seems to have struck a chord with the gaming public, as critics and the gaming public agree that the image of a man with his name tattooed across his chest punching the head off of a scantily-clad woman is just what they’re into. (To see exactly what I just described in all it’s brutal glory please click here!)
Though I suppose this was to be expected, as the fighting game revival (started back in 2008 with the release of Street Fighter 4) is now going full steam ahead. With the success of the aforementioned Street Fighter series, Marvel Vs Capcom, and now Mortal Kombat, not to mention the ever-growing interest in Street Fight X Tekken, it’s become pretty clear that the world of gamers really, really enjoys punching people.
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