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27 November 10

Why Gaming Sucks: Gamers

(I know it’s been a while since I’ve managed to write anything of substance on this blog, for which I take full responsibility. School is a harsh mistress, as is Assassin’s Creed Brotherhood, and so bouncing back between both has left me little time to write about shenanigans. But this shall hopefully change in the near future)

There are a lot of reasons why video games suck. Money-grubbing corporations putting together slap-dash products by lazy and uncreative developers, or studios that take something great and then iterate on it until it’s been beaten like a dead horse (The Tony Hawk and Guitar Hero franchises come to mind). But these things all pale in comparison to what I think the greatest hurdle games are going to need to overcome in the future: gamers.

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12 October 10

Why Gaming Sucks: Motion Controls

Ladies and gentlemen, I’m unsure if you’re aware of this, but The Future (with intended capitalization!) is finally upon us! I now have no doubt that we are mere years away from floating cities, flying cars, jetpacks, and everything else the 1950’s promised we’d have decades ago! Why am I so sure? Two words: Motion. Gaming.

But sir, you’re undoubtedly asking, what is motion gaming? How’d it come to be? To which, if I can answer properly, I must respond by going on a little history lesson. Going all the way back to the dark days of November, 2006, and the release of the Nintendo Wii. At the end of the last gaming generation, with the three-headed monster that was the Xbox, the Playstation 2, and the Gamecube all fighting each other for supremacy in the video game market, there were clear winners and losers within this struggle.

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Themed by Hunson. Originally by Josh