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16 September 11

Evolution and Revolution: The Changing Face of Gaming

When I started playing video games, a wide-eyed child fascinated with the concept of taking the moving pictures on the television and telling them what to do with my NES controller, the core ideas behind gaming were simple and concrete; you’d move Mario to the right because that was the only damn direction to go, you`d jump on top of enemies for points, and it ended with you fighting some inscrutable boss creature. Essentially the idea of distinct levels, a lives system, and points, hoo boy were there points to accumulate.

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5 March 11

Games You Should’ve Played (But Probably Didn’t): Beyond Good and Evil

First things first lets address the elephant in the room: A big reason why I feel compelled to write this article this week is because Beyond Good and Evil is as of Wednesday available on Xbox Live Arcade, for the pauper’s sum of only ten dollars. If you’ve never played it before, man go and download it right the hell now. It’s okay I’ll still be here when you get back.

Anyways. Beyond Good and Evil was an overlooked 2003 classic by Ubisoft and Michel Ancel (creator of the Rayman series) that managed to synthesize some of the best aspects of previous gaming masterpieces. Do you enjoy The Legend of Zelda games? Of course you damn well do. How about the crazy, “the government is watching me through my dental fillings”-styled conspiracy-theory story akin to that of Metal Gear Solid or Deus Ex? Again, that’s a yes. Oh, and do you like collectibles? But not just pointless baubles or macguffins but rather items that take work to find and give you real, tangible rewards for their discovery? As a gamer that sounds like my drug of choice. Beyond Good and Evil manages to wrap these elements together and place into a world that can only be described as heartfelt.

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16 February 11

Review: Stacking (Xbox 360) (PS3)

There’s got to be something in the water over at Double Fine Productions. I mean it, the folks over there seem utterly crazy.

“Oh hey, what video game are you working on right now, Double Fine?”

“You know, the usual. An adventure game about a summer camp for psychic children, a band roadie getting sucked into a world created from metal music, a group of trick-or-treaters who use the power of imagination to fight off a goblin invasion, RUSSIAN NESTING DOLLS WHO SOLVE CHILD LABOUR. Just the same-ol’ same-ol’.

It’s really a breath of fresh air, coming from Double Fine. In a world where video games are synonymous with angry, bald, mono-syllabic space marines toting ridiculous guns, where two years and tens of millions of dollars are the bare minimum to getting a mainstream game out the door, here comes a group of obviously unhinged people making games about whatever the hell they feel like, and doing a pretty damn decent job at it.

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30 November 10

Review: Assassin’s Creed Brotherhood (Xbox 360 & PS3)

I’m a rather huge fan of the Assassin’s Creed franchise. A strange thing to begin when writing a review on one of the games in the series, but it’s like the game’s makers, Ubisoft, tried to find the exact topics in a story that would get me going. A setting steeped in history? Check. Crazy, pants-on-head retarded conspiracy theories? Check! An almost comedic level of violence, bordering at times on genocidal? Check and mate!

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13 November 10

Quick Review: Costume Quest (Xbox 360)

Halloween has long since come and passed, but due to the combination/deluge of school, other video games, and my burgeoning alcoholism (as I write with a drink currently resting in my hand), I’m a little behind on a number of games, including the now seasonally-inappropriate Costume Quest, which came out just prior to All Hallows’ Eve. The game thankfully suffers no issue from my ill-timing, however, as Costume Quest is a fun, cute and colourful RPG which demands little from the player while still managing to be eminently enjoyable.

In Costume Quest you play as either Wren or Reynold, two bickering siblings who have just moved into a new town, and on the eve of Halloween are preparing to go out trick-or-treating. Soon into the night’s festivities, however, one of the siblings - the one you weren’t playing as, obviously - is kidnapped by a group of evil candy-thieving monsters, and it’s left to the remaining sibling to go and rescue them. Largely by getting together a rag-tag group of costumed children to kick some monster ass.

             Yes, that is the Statue of Liberty fighting monsters, and yes, that is pretty awesome

Now, this game’s made by Double Fine, the people who made last year’s Brutal Legend (as well as Psychonauts, one of my favourite games of all time), and the developer’s stamp is easily visible from the get-go, both in it’s colourful, pastel environments as well as in the game’s smart wit. There’s a lot of funny dialogue throughout Costume Quest, that somehow manages to toe the line between kid-friendly and yet sharply savvy. It’s just too bad the dialogue wasn’t voiced though, especially considering the under-emphasized music, which made most cinematic scenes seem too quiet, like dead air on the screen.

The game plays much like a “My First RPG,” in that from beginning to end it isn’t particularly challenging. Now that fact may throw some people off, but for someone like me who was looking to play something easily approachable (considering how hard my last review, Fallout: New Vegas put me through the ringer), it was a damned godsend. You go through a number of different settings (a suburb, a mall, etc.), obtaining candy and different costumes (which act as different characters of-sorts in battle) as well as fighting monsters, which are incidentally where some of the funniest moments of the game occur, as the process of going into battle changes your character from a cute child in a robot suit, for example, into a goddamn walking mech.

             Entering into combat will turn you from this…

             …into THIS!

Costume Quest, which is priced at 15 dollars on Xbox live, isn’t particularly long, capping in at around 5-6 hours, and if one so desires it can easily be started and finished in a single sitting. But it’s a pretty good testament to the game that people seem willing to do just that. The art style is cute without being too cute, the combat never really puts you through any stress, and it does a very good job of making you want to just pick it up and play. It may not be for the hardcore RPG crowd out there, but for someone like me who just wanted a couple hours of fun, soft gaming, than Costume Quest should be right up your alley.

Score:

4 November 10

Review: Fallout New Vegas

If Fallout: New Vegas was a horse, they’d take it out back and shoot it.

After spending what can only be called an irresponsible of time with this game, playing every side quest I found, meeting every teammate, acquiring a godless amount of trinkets and guns, the overriding thing I’m walking away with is that Obsidian, the makers of New Vegas, stayed true to their developer history. That is, they continue to make games that could have been beautiful, but are instead too broken to fully endorse.

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31 October 10

Halloween Horror! Frightening Games That Scared The Hell Out Of Me

As it’s now officially that time of year, when under-sized children wear witch costumes and fiend for sugar, over-sized children wear slutty witch costumes and fiend for Bacardi, and I invariably get stuck inside reading about international war law (who sets up a midterm for Nov. 1, I ask you!), I’ve decided to get into the “spirit of the season” and talk about some of my favourite video games, both classic and contemporary, that managed to scare the hell out of me. Though some of these titles may, by current standards, seem outdated, when I had gotten my hands on them they scared me shitless.

I’m also trying to focus on some titles that are somewhat “off the beaten path”, so to speak, in the horror genre, and I’m hoping to get away from the more well-known Silent Hill’s and Resident Evil’s in exchange for games you don’t always see written about ad nauseum during this time.

So here are, in no particular order, a couple of games that caused me to shake, shiver, and sleep with the lights on.

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16 September 10

First Impressions: Halo Reach

So after two days of playing Halo Reach on-and-off, getting roughly halfway through the campaign as well as putting in some time with my roommate and friends in the multiplayer and firefight modes, I think I’m starting to get a pretty good handle on what this game’s “all about”.

Specifically, it’s about shooting big aliens until they’re dead.

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12 September 10

Quick (and Old) Review: Spiderman: Web of Shadows

The underlying conceit behind a Spiderman game has been turned into something of a science these past few years: take an open-ended New York City, fill it with recognizable (or semi-recognizable) Spiderman and Marvel characters, slap together some sort of fast-travelling web-slingery, and push your product out upon the masses. This has been the rubric since Spiderman 2 back in 2004, and it has undergone few changes.

Which in the right hands may not necessarily be a bad thing. Hell, Spiderman 2 rocked. It remains one of the best licensed superhero games to date, and made you feel like you were a part (albeit an omnipotent part) of the greater New York surroundings. Unfortunately, it seems that Spiderman: Web of Shadows was not put into the right hands, which is really too bad because there was so much potential.

You play Spiderman amidst a New York invasion of symbiotes, those alien-suit things that created Venom and enjoy generally screwing around with Spiderman. There’s little explanation why they’re back, why there’s suddenly a terrible invasion, or why Spiderman’s apparently responsible, all that really matters is that New York’s going straight to shit, your favourite Marvel characters (and by that I mean Wolverine) are all symbiotized (?), and it’s up to a multi-suited Spiderman to save the day! And with his new bipolar suit disorder comes (of course) a morality system, the lens flare mechanic of 2009.

I’m certainly not the first one to gripe about this, but it isn’t a morality system when the only choices are A: Stoic Hero, or B: Childish Prick. It’s just a way to artificially lengthen your goddamn game.

But what really matters about a Spiderman game is the combat, and this game is all about the combat, almost too much so. To the extent where every mission boils down to “Kill X amount of bad guys in a certain way” or “Go to Y and kill one certain bad guy”. The combat can look cool at times, especially when you’re slinging from enemy to enemy while hundreds of feet in the air, but it has a terrible, buggy feel to it, where attacks will seemingly land or miss based on the game’s mood and opinion of you at that current moment in time. Climbing buildings and web-slinging around New York also suffers from a bad case of the bugs too, with the camera acting like an angry spastic any time you come near a building, which is severely debilitating considering, you know, the entire game is spent either travelling or fighting.

Even if you’re like me and picked this game up for twenty bucks at your local video jobber, it’s still not worth it. The story, while having such great potential, is essentially the kind of incoherent slash fiction you’d expect from the darkest bowels of the internet (What if, like, Wolverine and Spiderman Totally Fought! But, like, it was an EVIL Wolverine who had, um, like, a SYMBIOTE SUIT!). Combine this with the fact that every possible mechanic is also buggy and unpolished, and you’re left with an unfulfilled true believer.

Sidenote, the voice actor for Spiderman was so catastrophically terrible he caused me to want to jab something sharp into my brain just to distract my attention. Someone needs to rescind his right to speak into a microphone.

SKIP.

Score:


Posted: 1:09 AM

Quick Review: Dead Rising 2: Case Zero

We shall never be free of zombies. This is the one overriding thing video games of the past ten years have continually taught me. No matter how hard we try, there’ll always be green, decaying brain-cravers stumbling their way through our video games. Dead Rising 2’s little vignette/sequel prequel/super-demo brings this zombie infestation to bear, with a literal smorgasbord of dead-walkers coming out to try and ruin the day of Chuck Greene, Dead Rising 2’s rough-and-tumble protagonist.

And herein lies Dead Rising 2: Case Zero’s greatest strength - the extent of zombies clogging your screen at all times. With seemingly zero dip in game performance there are multiple hundreds of zombies shambling towards you at any time. And even with these countless zombies inhabiting every facet of Still Creek the locale still remains beautiful; the dusty, sun-washed surroundings have a clean, crisp look, and those aforementioned brainless shamblers look good and move well too.

I’ll keep the storyline discussion to a minimum (even though there isn’t too much of one, this being a downloadable prequel after all), but you play a fleeing Chuck Greene, who along with his infected daughter Katie are trying to get as far away from a zombie-infested Las Vegas as possible, while maintaining a steady supply of Zombrex, some sort of anti-zombification drug, for Katie. Long story short your truck gets stolen and you’re stranded in Still Creek, a zombified shanty town. How ever will they escape?

The gameplay is much like that of the original Dead Rising, with everything running around a continuous time limit and objectives that need to be found and completed within a prompt time frame, as well as, you know, all them zombies trying to eat you going on as well. There are a few new tweaks added in, such as the ability to combine found objects in order to make new, crazier objects (DRILL BUCKET, that’s all I’m going to say. DRILL BUCKET) But the core gameplay style remains from the original Dead Rising, a game which I adored, but be warned if you weren’t a fan of the first you likely won’t change your mind with this continuation.

I really can’t recommend this game more. It looks beautiful, it plays well, hundreds of zombies (HUNDREDS!) coming at you at any one time, and with a price tag of only five dollars even if you weren’t a fan of the original it’s still such a low barrier for entry you should at least give the series a second chance.

Score:

Themed by Hunson. Originally by Josh